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pavel

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« Odpowiedź #45 dnia: 10 Kwietnia, 2006, 23:47:49 pm »
http://forum.cfcn.pl/viewtopic.php?t=1382 sprawdz czy nie masz zadnego syfu na kompie, zainstaluj sobie np to http://www.hitmanpro.nl/

jezeli grasz z konta admina w xp nie masz syfu na kompie (spyware) a nadal kopie cie za O/Sy to rob formata...

W0JT3K_PL

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« Odpowiedź #46 dnia: 11 Kwietnia, 2006, 03:02:06 am »
najlepszy test to bedzie Start->Uruchom-> wpisz regedit
jesli sie uruchomi to nie jest tak zle..
moesz przeczyscic kompa AdAvare SE (osobiscie polecam)

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« Odpowiedź #47 dnia: 11 Kwietnia, 2006, 22:18:43 pm »
Ostatnio skanowałem dysk C twardy, i antywir wykrył mi go i mi go usunoł ale od tego momentu jeszcze nie sprawdzałem czy chodzi, może już chodzi ale mam ten Ad-Aware to zrobie nim jeszcze i powiem wam czy mi działa ! (Ad-Aware znam jak własną kieszeń zarąbisty programik również polecam !)

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« Odpowiedź #48 dnia: 12 Kwietnia, 2006, 01:37:34 am »
poslusz sie jeszcze instrukcja tutaj:

http://forum.cfcn.pl/viewtopic.php?t=1382

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« Odpowiedź #49 dnia: 12 Kwietnia, 2006, 08:22:07 am »
Ale co to mi da ? Przecież Trojana już usunołem i nie wiem żadnego vira.
A tak propo to przed chwilką sprawdzałem AA i ciągle nie działa, tylko jak już mnie miało wywalać to jakiś komunikat sie pokazał i pisało że:
Player Grzegorz kicked for this server for Punk Buster 2 minutes.
Chyba tak pisało, to co wy na to ???

W0JT3K_PL

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« Odpowiedź #50 dnia: 12 Kwietnia, 2006, 08:43:36 am »
zalacz ArmyOps.log plik ;-)
2 minuty ale reason jest wazny...
ps. uzyj tamtego programu !
to wazne !

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« Odpowiedź #51 dnia: 12 Kwietnia, 2006, 10:40:43 am »
Mógłbyś napisać troche jaśniej ? :)

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« Odpowiedź #52 dnia: 12 Kwietnia, 2006, 13:28:29 pm »
http://forum.cfcn.pl/viewtopic.php?t=1382 <- ten program



i wyslij mi na PM plik ArmyOps.log

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« Odpowiedź #53 dnia: 12 Kwietnia, 2006, 16:39:38 pm »
Dobra wysłałem ci na PW to ArmyOps, i jeszcze jedno...
Po co mam ściągać ten program anty Trojanowski skoro już wszystkie syfy i wirusy z kompa usunołem ? :)

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« Odpowiedź #54 dnia: 12 Kwietnia, 2006, 17:33:54 pm »
bo on usuwa V2 !!

a oto fragment do Pawlka i Holeva:

04/12/06 07:22:15 Log: Log file open, 04/12/06 07:22:15
04/12/06 07:22:15 Init: Name subsystem initialized
04/12/06 07:22:15 Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
04/12/06 07:22:15 Init: Unreal Version: 3339
04/12/06 07:22:15 Init: AGP Version: 3339.2.6.0
04/12/06 07:22:15 Init: Character set: Unicode
04/12/06 07:22:15 Init: Base directory: D:\GRY\America's Army Special Force\System\
04/12/06 07:22:15 Init: Ini:ArmyOps.ini   UserIni:User.ini
04/12/06 07:22:15 Init: Build label:  Build AmericasArmy_Build_[2004-06-01_02.01.01]
04/12/06 07:22:15 Init: Object subsystem initialized
04/12/06 07:22:16 Localization: No localization: ArmyOps.General.Start (int)
04/12/06 07:22:22 Log: UnCamMgr::UClient::Init() - Contrast: 0.70, Brightness: 0.80, Gamma: 1.00
04/12/06 07:22:22 Log: UnCamMgr::UClient::Init() - CLAMPED Contrast: 0.70, Brightness: 0.80, Gamma: 1.00
04/12/06 07:22:23 Log: nv4_disp.dll/NVIDIA GeForce2 MX 100/200
04/12/06 07:22:25 Log: Cheat protection disabled
04/12/06 07:22:25 Localization: No localization: Engine.Progress.LoadingMap (int)
04/12/06 07:22:37 Log: Still no game class, now trying ini:Engine.Engine.DefaultServerGame
04/12/06 07:22:37 Log: Game class is 'AGP_GameSinglePlayer'
04/12/06 07:22:37 Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 21.791000...
04/12/06 07:22:37 Log: (Karma): Autodetecting CPU for SSE
04/12/06 07:22:37 Log: (Karma): Using SSE Optimizations
04/12/06 07:22:37 ScriptLog: GameInfo::InitGame : bEnableStatLogging True
04/12/06 07:22:38 Log: Browse: Entry.aao?Name=Recruit?Class=AGP_Characters.AGP_Character?;Character=Recruit?team=255
04/12/06 07:22:45 IRC: 1 Servers 5 Channels
04/12/06 07:22:45 ScriptLog: A tab with the caption Missions already exists.
04/12/06 07:22:45 ScriptLog: A tab with the caption Internet already exists.
04/12/06 07:22:45 ScriptLog: A tab with the caption LAN already exists.
04/12/06 07:22:45 ScriptLog: A tab with the caption Chat already exists.
04/12/06 07:22:45 ScriptLog: A tab with the caption Services already exists.
04/12/06 07:22:47 Log: Engine.UnGame::Init Demo mode flag: 0
04/12/06 07:22:48 Log: ALAudio: Using DirectSound to record audio.
04/12/06 07:22:49 ScriptLog: Attempting to close a non-existing menu page
04/12/06 07:22:58 ScriptLog: -----------WARNING-----------
04/12/06 07:22:58 ScriptLog: Client Restart Failed.
04/12/06 07:22:58 ScriptLog: -----------WARNING-----------
04/12/06 07:22:58 ScriptLog: Attempting to close a non-existing menu page
04/12/06 07:22:58 ScriptLog: AGP_HUD::PostBeginPlay() - Creating HUD framework
04/12/06 07:22:59 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDMenuCrosshair
04/12/06 07:22:59 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDColorDisplay
04/12/06 07:22:59 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDTaskDisplay
04/12/06 07:23:01 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDCrosshair
04/12/06 07:23:01 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.UIHUDPercentageBar
04/12/06 07:23:01 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.UIHUDPercentageBar
04/12/06 07:23:01 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.UIHUDPercentageBar
04/12/06 07:23:01 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.UIHUDPercentageBar
04/12/06 07:23:01 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDPlayerID
04/12/06 07:23:01 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDWeaponTarget
04/12/06 07:23:01 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDBodyInfo
04/12/06 07:23:01 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDCommoInfo
04/12/06 07:23:01 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDCombatEff
04/12/06 07:23:01 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDRecovery
04/12/06 07:23:02 ScriptLog: New Player  id=22e43ba8cf596238f8f2726b4cbe5a4d
04/12/06 07:23:03 Log: Opened viewport
04/12/06 07:23:03 Log: Enter SetRes: 800x600 Fullscreen 1
04/12/06 07:23:03 Log: Using back-buffer format 22(32-bit)
04/12/06 07:23:03 Log: Using depth-buffer format 75(32-bit)
04/12/06 07:23:03 Log: Creating device
04/12/06 07:23:06 Log: xD3DHelper::Init (QuadEmulation)
04/12/06 07:23:06 Log: OS doesn't support IME.
04/12/06 07:23:07 ScriptLog: Could not DLO menu 'AGP_Interface.AAServerLoading'
04/12/06 07:23:07 ScriptLog: Could not open menu AGP_Interface.AAServerLoading
04/12/06 07:23:07 Log: Startup time: 49.835000 seconds
04/12/06 07:23:07 Localization: No localization: ArmyOps.General.Run (int)
04/12/06 07:23:07 Debug: AAEntryPage.Opened()   Sender:Package.AAEntryPage
04/12/06 07:23:07 Log: Precaching: Entry.LevelInfo0
04/12/06 07:23:07 Log: Static mesh batches: 0 vertex bytes, 0 index bytes
04/12/06 07:23:07 ScriptLog: MOTD1: Welcome to America's Army
04/12/06 07:23:07 ScriptLog: MOTD2:
04/12/06 07:23:07 ScriptLog: MOTD3:
04/12/06 07:23:07 ScriptLog: MOTD4:
04/12/06 07:23:07 ScriptLog: MOTD[0] is: Welcome to America's Army
04/12/06 07:23:07 ScriptLog: MOTD[1] is:
04/12/06 07:23:07 ScriptLog: MOTD[2] is:
04/12/06 07:23:07 ScriptLog: MOTD[3] is:
04/12/06 07:23:08 Log: Finished precaching geometry in 0.909 seconds
04/12/06 07:23:10 Log: Finished precaching textures in 1.448 seconds
04/12/06 07:23:12 ScriptLog: Console Message: PunkBuster Client: PunkBuster Client (v1.137 | A0) Enabled
04/12/06 07:23:12 Log: PunkBuster Client: PunkBuster Client (v1.137 | A0) Enabled
04/12/06 07:23:12 ScriptLog: Console Message: PunkBuster Client: Game Version [2.6.0]
04/12/06 07:23:12 Log: PunkBuster Client: Game Version [2.6.0]
04/12/06 07:23:21 ScriptLog: Param1: PERSONNEL JACKET
04/12/06 07:23:41 Log: Defaulting to false
04/12/06 07:23:41 GameSpyServerList:  new filter: (gamename = 'armygame') AND (gamever = '2.6.0') AND (numplayers != maxplayers) AND (numplayers != 0) AND (official = 1) AND (sv_punkbuster = 1) AND (minhonor >= 1) AND (maxhonor <= 100)
04/12/06 07:23:50 ScriptLog: PreClientTravel
04/12/06 07:23:50 Log: URL: Adding default option Name=Recruit
04/12/06 07:23:50 Log: URL: Adding default option Class=AGP_Characters.AGP_Character
04/12/06 07:23:50 Log: URL: Adding default option team=255
04/12/06 07:23:50 Log: Browse: 24.39.245.165/Entry.aao?Name=Recruit?Class=AGP_Characters.AGP_Character?team=255
04/12/06 07:23:50 Localization: No localization: Engine.Progress.ConnectionSucceeded (int)
04/12/06 07:23:50 ScriptLog: Console Message: PunkBuster Client: Connected to Server 24.39.245.165:1716
04/12/06 07:23:50 Log: PunkBuster Client: Connected to Server 24.39.245.165:1716
04/12/06 07:23:56 ScriptLog: AAServerLoading - mat: T_UI2.Loading.hud_menu_splash
04/12/06 07:23:56 ScriptLog: Level in AAServerLoading is: Entry.LevelInfo0
04/12/06 07:23:56 ScriptLog: AGP_HUD::Destroyed() - called on Entry.AGP_HUD
04/12/06 07:24:08 Log: NetMode now NM_Client
04/12/06 07:24:08 Log: Collecting garbage
04/12/06 07:24:10 Log: Purging garbage
04/12/06 07:24:10 Log: Garbage: objects: 55856->54848; refs: 768167
04/12/06 07:24:13 Log: Bringing Level urban_assault.myLevel up for play (90) appSeconds: 117.780000...
04/12/06 07:24:13 Log: (Karma): Autodetecting CPU for SSE
04/12/06 07:24:13 Log: (Karma): Using SSE Optimizations
04/12/06 07:24:15 Log: Spawning new actor for Viewport WindowsViewport
04/12/06 07:24:15 ScriptLog: -----------WARNING-----------
04/12/06 07:24:15 ScriptLog: AGP_Pawn::SetTeamClass() Got a null SoldierClass - defaulting to Recruit
04/12/06 07:24:15 ScriptLog: -----------WARNING-----------
04/12/06 07:24:15 ScriptLog: -----------WARNING-----------
04/12/06 07:24:15 ScriptLog: Client Restart Failed.
04/12/06 07:24:15 ScriptLog: -----------WARNING-----------
04/12/06 07:24:15 ScriptLog: Attempting to close a non-existing menu page
04/12/06 07:24:15 ScriptLog: AGP_HUD::PostBeginPlay() - Creating HUD framework
04/12/06 07:24:16 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDMenuCrosshair
04/12/06 07:24:16 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDColorDisplay
04/12/06 07:24:16 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDTaskDisplay
04/12/06 07:24:17 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDCrosshair
04/12/06 07:24:17 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.UIHUDPercentageBar
04/12/06 07:24:17 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.UIHUDPercentageBar
04/12/06 07:24:17 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.UIHUDPercentageBar
04/12/06 07:24:17 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.UIHUDPercentageBar
04/12/06 07:24:17 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDPlayerID
04/12/06 07:24:17 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDWeaponTarget
04/12/06 07:24:17 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDBodyInfo
04/12/06 07:24:17 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDCommoInfo
04/12/06 07:24:17 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDCombatEff
04/12/06 07:24:17 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDRecovery
04/12/06 07:24:17 ScriptLog: New Player  id=22e43ba8cf596238f8f2726b4cbe5a4d
04/12/06 07:24:20 Log: Collecting garbage
04/12/06 07:24:21 Log: Purging garbage
04/12/06 07:24:21 Log: Garbage: objects: 57158->57157; refs: 793986
04/12/06 07:24:22 ScriptLog: AGP_HUD::PostBeginPlay() - Creating HUD framework
04/12/06 07:24:22 ScriptLog: Invalid values, cannot save Player Jacket
04/12/06 07:24:22 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDMenuCrosshair
04/12/06 07:24:22 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDColorDisplay
04/12/06 07:24:22 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDTaskDisplay
04/12/06 07:24:22 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDCrosshair
04/12/06 07:24:22 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.UIHUDPercentageBar
04/12/06 07:24:22 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.UIHUDPercentageBar
04/12/06 07:24:22 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.UIHUDPercentageBar
04/12/06 07:24:22 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.UIHUDPercentageBar
04/12/06 07:24:22 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDPlayerID
04/12/06 07:24:22 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDWeaponTarget
04/12/06 07:24:22 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDBodyInfo
04/12/06 07:24:22 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDCommoInfo
04/12/06 07:24:22 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDCombatEff
04/12/06 07:24:22 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDRecovery
04/12/06 07:24:22 Log: HumanController setplayer WindowsViewport
04/12/06 07:24:23 ScriptLog: -----------WARNING-----------
04/12/06 07:24:23 ScriptLog: AGP_Character::SetSkinsAndMeshes() Couldn't find the client. Going to try again urban_assault.AGP_Character None
04/12/06 07:24:23 ScriptLog: -----------WARNING-----------
04/12/06 07:24:23 Warning: ShadowProjector urban_assault.ShadowProjector (Function Engine.ShadowProjector.UpdateShadow:0019) Accessed None 'GRI'
04/12/06 07:24:23 ScriptLog: -----------WARNING-----------
04/12/06 07:24:23 ScriptLog: AGP_Character::PlayWaiting() Got here without being in Dying
04/12/06 07:24:23 ScriptLog: -----------WARNING-----------
04/12/06 07:24:23 ScriptLog: -----------WARNING-----------
04/12/06 07:24:23 ScriptLog: AGP_Character::SetSkinsAndMeshes() Couldn't find the client. Going to try again urban_assault.AGP_Character None
04/12/06 07:24:23 ScriptLog: -----------WARNING-----------
04/12/06 07:24:23 Warning: ShadowProjector urban_assault.ShadowProjector (Function Engine.ShadowProjector.UpdateShadow:0019) Accessed None 'GRI'
04/12/06 07:24:23 ScriptLog: -----------WARNING-----------
04/12/06 07:24:23 ScriptLog: AGP_Character::PlayWaiting() Got here without being in Dying
04/12/06 07:24:23 ScriptLog: -----------WARNING-----------
04/12/06 07:24:23 ScriptLog: -----------WARNING-----------
04/12/06 07:24:23 ScriptLog: AGP_Character::SetSkinsAndMeshes() Couldn't find the client. Going to try again urban_assault.AGP_Character None
04/12/06 07:24:23 ScriptLog: -----------WARNING-----------
04/12/06 07:24:23 Warning: ShadowProjector urban_assault.ShadowProjector (Function Engine.ShadowProjector.UpdateShadow:0019) Accessed None 'GRI'
04/12/06 07:24:23 ScriptLog: -----------WARNING-----------
04/12/06 07:24:23 ScriptLog: AGP_Character::SetSkinsAndMeshes() Couldn't find the client. Going to try again urban_assault.AGP_Character None
04/12/06 07:24:23 ScriptLog: -----------WARNING-----------
04/12/06 07:24:23 Warning: ShadowProjector urban_assault.ShadowProjector (Function Engine.ShadowProjector.UpdateShadow:0019) Accessed None 'GRI'
04/12/06 07:24:23 ScriptLog: -----------WARNING-----------
04/12/06 07:24:23 ScriptLog: AGP_Character::SetSkinsAndMeshes() Couldn't find the client. Going to try again urban_assault.AGP_Character None
04/12/06 07:24:23 ScriptLog: -----------WARNING-----------
04/12/06 07:24:23 Warning: ShadowProjector urban_assault.ShadowProjector (Function Engine.ShadowProjector.UpdateShadow:0019) Accessed None 'GRI'
04/12/06 07:24:23 ScriptLog: -----------WARNING-----------
04/12/06 07:24:23 ScriptLog: AGP_Character::PlayWaiting() Got here without being in Dying
04/12/06 07:24:23 ScriptLog: -----------WARNING-----------
04/12/06 07:24:23 ScriptLog: -----------WARNING-----------
04/12/06 07:24:23 ScriptLog: AGP_Character::SetSkinsAndMeshes() Couldn't find the client. Going to try again urban_assault.AGP_Character None
04/12/06 07:24:23 ScriptLog: -----------WARNING-----------
04/12/06 07:24:23 Warning: ShadowProjector urban_assault.ShadowProjector (Function Engine.ShadowProjector.UpdateShadow:0019) Accessed None 'GRI'
04/12/06 07:24:23 ScriptLog: -----------WARNING-----------
04/12/06 07:24:23 ScriptLog: AGP_Character::PlayWaiting() Got here without being in Dying
04/12/06 07:24:23 ScriptLog: -----------WARNING-----------
04/12/06 07:24:23 ScriptLog: -----------WARNING-----------
04/12/06 07:24:23 ScriptLog: AGP_Character::SetSkinsAndMeshes() Couldn't find the client. Going to try again urban_assault.AGP_Character None
04/12/06 07:24:23 ScriptLog: -----------WARNING-----------
04/12/06 07:24:23 Warning: ShadowProjector urban_assault.ShadowProjector (Function Engine.ShadowProjector.UpdateShadow:0019) Accessed None 'GRI'
04/12/06 07:24:23 ScriptLog: -----------WARNING-----------
04/12/06 07:24:23 ScriptLog: AGP_Character::PlayWaiting() Got here without being in Dying
04/12/06 07:24:23 ScriptLog: -----------WARNING-----------
04/12/06 07:24:23 ScriptLog: -----------WARNING-----------
04/12/06 07:24:23 ScriptLog: AGP_Character::SetSkinsAndMeshes() Couldn't find the client. Going to try again urban_assault.AGP_Character None
04/12/06 07:24:23 ScriptLog: -----------WARNING-----------
04/12/06 07:24:23 Warning: ShadowProjector urban_assault.ShadowProjector (Function Engine.ShadowProjector.UpdateShadow:0019) Accessed None 'GRI'
04/12/06 07:24:23 ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.aks74u_bs1_3P )-->( A-Weapons3P.aks74u_3P )
04/12/06 07:24:23 ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.aks74u_bs1_3P )-->( A-Weapons3P.aks74u_3P )
04/12/06 07:24:23 ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.m4a1_3P )-->( A-Weapons3P.aks74u_3P )
04/12/06 07:24:24 ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.m4a1_3P )-->( A-Weapons3P.aks74u_3P )
04/12/06 07:24:25 ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.m4a1_3P )-->( A-Weapons3P.aks74u_3P )
04/12/06 07:24:25 ScriptLog: Console Message:  ��lNightboy was hit in the neck by Fudpuckertucker's AK74su Rifle [23]
04/12/06 07:24:25 ScriptLog: Console Message:  �lNightboy was shot by Fudpuckertucker's AK74su Rifle [77]
04/12/06 07:24:25 ScriptLog: -----------WARNING-----------
04/12/06 07:24:25 ScriptLog: AGP_Pawn::ChangeAnimation() Pawn should have been in state Dying!  urban_assault.AGP_Character AGP_Character
04/12/06 07:24:25 ScriptLog: -----------WARNING-----------
04/12/06 07:24:25 Log: Precaching: urban_assault.LevelInfo0
04/12/06 07:24:25 Log: Static mesh batches: 24064848 vertex bytes, 2516820 index bytes
04/12/06 07:24:26 Log: Allocating 16384 byte dynamic index buffer.
04/12/06 07:24:26 Log: Allocating 51204 byte dynamic index buffer.
04/12/06 07:24:34 Log: Allocating 57252 byte dynamic index buffer.
04/12/06 07:24:35 ScriptLog: MOTD1: Welcome to D4U. Enjoy our server.       www.deliver4u.org
04/12/06 07:24:35 ScriptLog: MOTD2: Respect the admins and other players.
04/12/06 07:24:35 ScriptLog: MOTD3: Watch your language, this is a clean language server.
04/12/06 07:24:35 ScriptLog: MOTD4: The scrolling messages ARE your only warning...
04/12/06 07:24:35 ScriptLog: MOTD[0] is: Welcome to D4U. Enjoy our server.       www.deliver4u.org
04/12/06 07:24:35 ScriptLog: MOTD[1] is: Respect the admins and other players.
04/12/06 07:24:35 ScriptLog: MOTD[2] is: Watch your language, this is a clean language server.
04/12/06 07:24:35 ScriptLog: MOTD[3] is: The scrolling messages ARE your only warning...
04/12/06 07:24:36 Log: Finished precaching geometry in 11.069 seconds
04/12/06 07:24:43 Log: Finished precaching textures in 6.910 seconds
04/12/06 07:24:43 ScriptLog: Attempting to close a non-existing menu page
04/12/06 07:24:43 ScriptLog: Console Message:  =[BRO]=Jocko Attacked Teammate Fudpuckertucker!
04/12/06 07:24:43 ScriptLog: Console Message:  ��udpuckertucker was hurt by =[BRO]=Jocko's BS1 30Gren [41]
04/12/06 07:24:43 ScriptLog: Console Message:  santiago_1300 has entered the server and is waiting for PB authorization.
04/12/06 07:24:43 ScriptLog: Console Message:  ��udpuckertucker was hit in the neck by NSF_FALCON's AK74su Rifle [45]
04/12/06 07:24:43 ScriptLog: Console Message:  �udpuckertucker was shot by NSF_FALCON's AK74su Rifle [11]
04/12/06 07:24:43 ScriptLog: Console Message:  ��pk5005 was hit in the pelvis by awu06's AK74su Rifle [23]
04/12/06 07:24:43 ScriptLog: Console Message:  santiago_1300 is awaiting account authorization to play.
04/12/06 07:24:43 ScriptLog: Console Message:  santiago_1300 has successfully joined the server.
04/12/06 07:24:44 ScriptLog: Console Message:  Russian333 has entered the server and is waiting for PB authorization.
04/12/06 07:24:44 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 12
04/12/06 07:24:44 ScriptLog: -----------WARNING-----------
04/12/06 07:24:44 ScriptLog: AGP_Character::PlayWaiting() Got here without being in Dying
04/12/06 07:24:44 ScriptLog: -----------WARNING-----------
04/12/06 07:24:44 Log: APawn::PostNetReceive() AGP_Character Saved 12 New 10
04/12/06 07:24:44 ScriptLog: Console Message: PunkBuster Client: WARNING: PB Kicks for Locked Names and All PB Restrictions on this Server
04/12/06 07:24:44 Log: PunkBuster Client: WARNING: PB Kicks for Locked Names and All PB Restrictions on this Server
04/12/06 07:24:45 ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.m4a1_3P )-->( A-Weapons3P.aks74u_3P )
04/12/06 07:24:45 ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.m4a1_3P )-->( A-Weapons3P.aks74u_3P )
04/12/06 07:24:45 ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.m4a1_3P )-->( A-Weapons3P.aks74u_3P )
04/12/06 07:24:45 ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.m4a1_3P )-->( A-Weapons3P.aks74u_3P )
04/12/06 07:24:45 ScriptLog: Console Message:  ��[BRO]=CrAzY_S.O.B. was hit in the right leg by awu06's AK74su Rifle [9]
04/12/06 07:24:46 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 5
04/12/06 07:24:46 Log: APawn::PostNetReceive() AGP_Character Saved 12 New 11
04/12/06 07:24:46 Log: APawn::PostNetReceive() AGP_Character Saved 1 New 4
04/12/06 07:24:46 Log: APawn::PostNetReceive() AGP_Character Saved 11 New 4
04/12/06 07:24:47 Log: APawn::PostNetReceive() AGP_Character Saved 4 New 2
04/12/06 07:24:47 ScriptLog: Console Message: PunkBuster Client: PB Server assigned guid = ?
04/12/06 07:24:47 Log: PunkBuster Client: PB Server assigned guid = ?
04/12/06 07:24:47 ScriptLog: Console Message: PunkBuster Client: Receiving from PB Server (w v1.208 | A1357 C1.239)
04/12/06 07:24:47 Log: PunkBuster Client: Receiving from PB Server (w v1.208 | A1357 C1.239)
04/12/06 07:24:47 ScriptLog: Console Message: PunkBuster Client: Requesting PBCL Download from Server
04/12/06 07:24:47 Log: PunkBuster Client: Requesting PBCL Download from Server
04/12/06 07:24:47 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 6
04/12/06 07:24:48 ScriptLog: Console Message: PunkBuster Client: 0 Current Cvar Violations
04/12/06 07:24:48 Log: PunkBuster Client: 0 Current Cvar Violations
04/12/06 07:24:48 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 5
04/12/06 07:24:49 Log: APawn::PostNetReceive() AGP_Character Saved 5 New 12
04/12/06 07:24:49 Log: APawn::PostNetReceive() AGP_Character Saved 12 New 10
04/12/06 07:24:49 Log: APawn::PostNetReceive() AGP_Character Saved 6 New 2
04/12/06 07:24:50 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 6
04/12/06 07:24:51 ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.m4a1_3P )-->( A-Weapons3P.aks74u_3P )
04/12/06 07:24:51 Log: APawn::PostNetReceive() AGP_Character Saved 12 New 9
04/12/06 07:24:51 Log: APawn::PostNetReceive() AGP_Character Saved 6 New 2
04/12/06 07:24:52 ScriptLog: Console Message:  �wu06 was shot by =[BRO]=CrAzY_S.O.B.'s AK74su Rifle [100]
04/12/06 07:24:52 ScriptLog: Console Message: PunkBuster Client: Bytes 8192/508811 of htm\wc001239.htm received
04/12/06 07:24:52 ScriptLog: Probable PB update message: "PunkBuster Client: Bytes 8192/508811 of htm\wc001239.htm received"
04/12/06 07:24:52 ScriptLog: Adjusted PB Update data:  8192/508811 of htm\wc001239.htm received
04/12/06 07:24:52 ScriptLog: PB Bytes Received: 8192 total: 508811
04/12/06 07:24:52 ScriptLog: Percent complete: 1
04/12/06 07:24:52 Log: PunkBuster Client: Bytes 8192/508811 of htm\wc001239.htm received
04/12/06 07:24:53 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 3
04/12/06 07:24:53 Log: APawn::PostNetReceive() AGP_Character Saved 9 New 7
04/12/06 07:24:54 Log: APawn::PostNetReceive() AGP_Character Saved 3 New 2
04/12/06 07:24:54 Log: APawn::PostNetReceive() AGP_Character Saved 7 New 1
04/12/06 07:24:55 ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.m4a1_3P )-->( A-Weapons3P.aks74u_3P )
04/12/06 07:24:55 Log: APawn::PostNetReceive() AGP_Character Saved 1 New 4
04/12/06 07:24:55 ScriptLog: Console Message:  ��pk5005 was hurt by NSF_FALCON's M84 Stun [10]
04/12/06 07:24:55 Log: APawn::PostNetReceive() AGP_Character Saved 4 New 2
04/12/06 07:24:57 ScriptLog: Console Message:  �pk5005 was shot by NSF_FALCON's AK74su Rifle [60]
04/12/06 07:24:58 ScriptLog: Console Message: PunkBuster Client: Bytes 18432/508811 of htm\wc001239.htm received
04/12/06 07:24:58 ScriptLog: Probable PB update message: "PunkBuster Client: Bytes 18432/508811 of htm\wc001239.htm received"
04/12/06 07:24:58 ScriptLog: Adjusted PB Update data:  18432/508811 of htm\wc001239.htm received
04/12/06 07:24:58 ScriptLog: PB Bytes Received: 18432 total: 508811
04/12/06 07:24:58 ScriptLog: Percent complete: 3
04/12/06 07:24:58 Log: PunkBuster Client: Bytes 18432/508811 of htm\wc001239.htm received
04/12/06 07:24:58 ScriptLog: Console Message:  KICK NOTIFICATION: Russian333 has been kicked for an undefined reason: HAS BEEN KICKED VIA PUNKBUSTER (FOR 0 MINUTES) ... RESTRICTION: INADEQUATE O/S PRIVILEGES
04/12/06 07:24:58 ScriptLog: Attempting to close a non-existing menu page
04/12/06 07:24:58 ScriptLog: Console Message: PunkBuster Client: Removing "Russian333" ???? (0 minutes) RESTRICTION: Inadequate O/S Privileges
04/12/06 07:24:58 Log: PunkBuster Client: Removing "Russian333" ???? (0 minutes) RESTRICTION: Inadequate O/S Privileges
04/12/06 07:24:58 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 3
04/12/06 07:25:00 ScriptLog: Console Message:  Viewing Golf alley
04/12/06 07:25:00 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 6
04/12/06 07:25:00 ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.m4a1_3P )-->( A-Weapons3P.aks74u_3P )
04/12/06 07:25:01 Log: APawn::PostNetReceive() AGP_Character Saved 6 New 2
04/12/06 07:25:02 Log: APawn::PostNetReceive() AGP_Character Saved 3 New 2
04/12/06 07:25:02 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 3
04/12/06 07:25:03 ScriptLog: Console Message: PunkBuster Client: Bytes 27648/508811 of htm\wc001239.htm received
04/12/06 07:25:03 ScriptLog: Probable PB update message: "PunkBuster Client: Bytes 27648/508811 of htm\wc001239.htm received"
04/12/06 07:25:03 ScriptLog: Adjusted PB Update data:  27648/508811 of htm\wc001239.htm received
04/12/06 07:25:03 ScriptLog: PB Bytes Received: 27648 total: 508811
04/12/06 07:25:03 ScriptLog: Percent complete: 5
04/12/06 07:25:03 Log: PunkBuster Client: Bytes 27648/508811 of htm\wc001239.htm received
04/12/06 07:25:03 ScriptLog: Attempting to close a non-existing menu page
04/12/06 07:25:03 Log: Browse: Entry.aao
04/12/06 07:25:03 ScriptLog: HumanController.ProgressCommand Cmd 'menu:AGP_Interface.AADisconnectOptionPage'  Msg1 'Connection Lost'   Msg2 ''
04/12/06 07:25:03 Log: URL: Adding default option Name=Recruit
04/12/06 07:25:03 Log: URL: Adding default option Class=AGP_Characters.AGP_Character
04/12/06 07:25:03 Log: URL: Adding default option team=255
04/12/06 07:25:03 Log: Browse: Entry.aao?closed?Name=Recruit?Class=AGP_Characters.AGP_Character?team=255
04/12/06 07:25:03 Log: Failed; returning to Entry
04/12/06 07:25:03 Log: GP=FALSE
04/12/06 07:25:03 Log: Spawning new actor for Viewport WindowsViewport
04/12/06 07:25:04 ScriptLog: -----------WARNING-----------
04/12/06 07:25:04 ScriptLog: AGP_Pawn::SetTeamClass() Got a null SoldierClass - defaulting to Recruit
04/12/06 07:25:04 ScriptLog: -----------WARNING-----------
04/12/06 07:25:04 ScriptLog: -----------WARNING-----------
04/12/06 07:25:04 ScriptLog: Client Restart Failed.
04/12/06 07:25:04 ScriptLog: -----------WARNING-----------
04/12/06 07:25:04 ScriptLog: AGP_HUD::PostBeginPlay() - Creating HUD framework
04/12/06 07:25:04 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDMenuCrosshair
04/12/06 07:25:04 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDColorDisplay
04/12/06 07:25:04 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDTaskDisplay
04/12/06 07:25:04 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDCrosshair
04/12/06 07:25:04 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.UIHUDPercentageBar
04/12/06 07:25:04 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.UIHUDPercentageBar
04/12/06 07:25:04 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.UIHUDPercentageBar
04/12/06 07:25:04 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.UIHUDPercentageBar
04/12/06 07:25:04 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDPlayerID
04/12/06 07:25:04 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDWeaponTarget
04/12/06 07:25:04 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDBodyInfo
04/12/06 07:25:04 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDCommoInfo
04/12/06 07:25:04 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDCombatEff
04/12/06 07:25:04 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDRecovery
04/12/06 07:25:04 ScriptLog: New Player  id=22e43ba8cf596238f8f2726b4cbe5a4d
04/12/06 07:25:04 Log: MatchViewportsToActors: AGP_Interface.AAMainMenu
04/12/06 07:25:05 GameSpyServerList:  new filter: (gamename = 'armygame') AND (gamever = '2.6.0') AND (numplayers != maxplayers) AND (numplayers != 0) AND (official = 1) AND (sv_punkbuster = 1) AND (minhonor >= 1) AND (maxhonor <= 100)
04/12/06 07:25:05 GameSpyServerList:  new filter: (gamename = 'armygame') AND (gamever = '2.6.0') AND (numplayers != maxplayers) AND (numplayers != 0) AND (official = 1) AND (sv_punkbuster = 1) AND (minhonor >= 1) AND (maxhonor <= 100)
04/12/06 07:25:05 ScriptLog: Param1: ?closed?Name=Recruit?Class=AGP_Characters.AGP_Character?team=255
04/12/06 07:25:06 ScriptLog: MOTD1: Welcome to America's Army
04/12/06 07:25:06 ScriptLog: MOTD2:
04/12/06 07:25:06 ScriptLog: MOTD3:
04/12/06 07:25:06 ScriptLog: MOTD4:
04/12/06 07:25:06 ScriptLog: MOTD[0] is: Welcome to America's Army
04/12/06 07:25:06 ScriptLog: MOTD[1] is:
04/12/06 07:25:06 ScriptLog: MOTD[2] is:
04/12/06 07:25:06 ScriptLog: MOTD[3] is:
04/12/06 07:25:10 ScriptLog: Console Message: PunkBuster Client: Master Query Sent to (AAO1.EVENBALANCE.COM) 66.117.38.134
04/12/06 07:25:10 Log: PunkBuster Client: Master Query Sent to (AAO1.EVENBALANCE.COM) 66.117.38.134
04/12/06 07:25:13 ScriptLog: AABrowser_ServerListPageLAN Spawning new LAN query client 'Entry.LANQueryClient'
04/12/06 07:25:13 Log: Defaulting to false
04/12/06 07:25:13 GameSpyServerList:  new filter: (gamename = 'armygame') AND (gamever = '2.6.0')
04/12/06 07:25:14 GameSpyServerList:  new filter: (gamename = 'armygame') AND (gamever = '2.6.0') AND (numplayers != maxplayers) AND (numplayers != 0) AND (official = 1) AND (sv_punkbuster = 1) AND (minhonor >= 1) AND (maxhonor <= 100)
04/12/06 07:25:27 Log: appRequestExit(0)
04/12/06 07:25:27 Localization: No localization: ArmyOps.General.Exit (int)
04/12/06 07:25:27 Exit: Preparing to exit.
04/12/06 07:25:28 Log: Purging garbage
04/12/06 07:25:28 Log: Unbound to Window.dll
04/12/06 07:25:28 Log: Unbound to Core.dll
04/12/06 07:25:28 Log: Unbound to Engine.dll
04/12/06 07:25:28 Exit: Game engine shut down
04/12/06 07:25:28 Log: Unbound to WinDrv.dll
04/12/06 07:25:30 Log: UViewport::Destroy() - About to destroy Console
04/12/06 07:25:30 Log: UViewport::Destroy() - About to destroy Canvas
04/12/06 07:25:30 Log: UCanvas::Destroy entered
04/12/06 07:25:33 Exit: Windows client shut down
04/12/06 07:25:33 Log: Unbound to D3DDrv.dll
04/12/06 07:25:33 Log: Unbound to AGP.dll
04/12/06 07:25:33 Log: Unbound to IpDrv.dll
04/12/06 07:25:33 Log: Unbound to Andromeda.dll
04/12/06 07:25:33 Log: Unbound to XInterface.dll
04/12/06 07:25:33 Log: Unbound to Fire.dll
04/12/06 07:25:33 Log: Unbound to Editor.dll
04/12/06 07:25:33 Log: (Karma): Level Karma Terminated.
04/12/06 07:25:34 Log: Unbound to AGP_Interface.dll
04/12/06 07:25:34 Log: Unbound to ALAudio.dll
04/12/06 07:25:35 Log: Waiting for file streaming thread to finish...
04/12/06 07:25:35 Exit: OpenAL Audio subsystem shut down.
04/12/06 07:25:35 Log: (Karma): Level Karma Terminated.
04/12/06 07:25:35 NetComeGo: Close TcpipConnection 24.39.245.165:1716 04/12/06 07:25:35
04/12/06 07:25:35 Exit: Socket shut down
04/12/06 07:25:35 Log: (Karma): MePoolMallocDestroy(): 191459344 structs still allocated
04/12/06 07:25:44 Log: Garbage: objects: 60537->0; refs: 793986
04/12/06 07:25:44 Exit: Object subsystem successfully closed.
04/12/06 07:25:44 Exit: Exiting.
04/12/06 07:25:44 Log: FileManager: Reading 0 GByte 175 MByte 668 KByte 941 Bytes from HD took 38.558784 seconds (38.413784 reading, 0.145000 seeking).
04/12/06 07:25:44 Log: FileManager: 8.891988 seconds spent with misc. duties
04/12/06 07:25:45 Uninitialized: Name subsystem shut down
04/12/06 07:25:45 Uninitialized: Memory Allocation Status
04/12/06 07:25:45 Uninitialized: Curr Memory  13.520M /  18.777M
04/12/06 07:25:45 Uninitialized: Peak Memory  229.088M /  232.430M
04/12/06 07:25:45 Uninitialized: Allocs       71873 Current /  2551079 Total
04/12/06 07:25:45 Uninitialized: Log file closed, 04/12/06 07:25:45

holev

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« Odpowiedź #55 dnia: 12 Kwietnia, 2006, 17:52:39 pm »
Czemu niby fragment dla lub Pvl (nota bene jam też Paweł)... ??
Ale skoro tak to się wysiliłem i nacisnołem CTRL+F i wyszukałem za co masz kick'a...

KICK NOTIFICATION: Russian333 has been kicked for an undefined reason: HAS BEEN KICKED VIA PUNKBUSTER (FOR 0 MINUTES) ... RESTRICTION: INADEQUATE O/S PRIVILEGES

Czyli albo nie masz konta z uprawnieniami admina, albo jakiś sył (trojan czy chuj wi co innego), albo jeszcze coś innego o czym nie mam pojęcia (nie jestem molem forumowym i nie szukam dlaczego ludzi wywala)...

W0JT3K_PL

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« Odpowiedź #56 dnia: 12 Kwietnia, 2006, 21:21:04 pm »
to pomoze:
Cytuj

Jun 6 2004, 06:37 PM
Use this solution to make either an Administrator Account or a Limited Account have the correct rights to run correctly:

1) Logon as the Administrator

2) Download PsBNTRights.exe self extracting archive that contains the NTRights.exe and the following batch file:

CODE

c:\ntrights.exe -u Tester +r SeDebugPrivilege
c:\ntrights.exe -u Tester +r SeLoadDriverPrivilege
c:\ntrights.exe -u Tester +r SeSecurityPrivilege
c:\ntrights.exe -u Tester +r SeSystemEnvironmentPrivilege
c:\ntrights.exe -u Tester +r SeProfileSingleProcessPrivilege
pause

3. When you run the exe it will prompt you for the path to extract (default = c:\NTRights\

4. Right click the NTRights.cmd and select Edit, replace "Tester" with the name of your user account name that has the problem.

5. Save and run the NTRights.cmd by double clicking on it

6. Click on the game EXE, and choose "Run as...", enter your limited user and the password and check if you can play that now.

Do NOT log off in this process or log in again with that user! Just do all of the above steps in one go.

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« Odpowiedź #57 dnia: 12 Kwietnia, 2006, 22:31:37 pm »
Ok ściągłem to coś :)
Ale jeszcze mi powiedzcie jak jestem już w grze to co mam nacisnąć żeby pokazało sie okienko do jakiej drużyny chce iść ?

kurczak

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« Odpowiedź #58 dnia: 12 Kwietnia, 2006, 22:44:33 pm »
F3 chyba

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« Odpowiedź #59 dnia: 12 Kwietnia, 2006, 23:39:34 pm »
Dzięki jak będe mógł grać to zobacze ;)