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04/12/06 07:22:15 Log: Log file open, 04/12/06 07:22:1504/12/06 07:22:15 Init: Name subsystem initialized04/12/06 07:22:15 Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)04/12/06 07:22:15 Init: Unreal Version: 333904/12/06 07:22:15 Init: AGP Version: 3339.2.6.004/12/06 07:22:15 Init: Character set: Unicode04/12/06 07:22:15 Init: Base directory: D:\GRY\America's Army Special Force\System\04/12/06 07:22:15 Init: Ini:ArmyOps.ini UserIni:User.ini04/12/06 07:22:15 Init: Build label: Build AmericasArmy_Build_[2004-06-01_02.01.01]04/12/06 07:22:15 Init: Object subsystem initialized04/12/06 07:22:16 Localization: No localization: ArmyOps.General.Start (int)04/12/06 07:22:22 Log: UnCamMgr::UClient::Init() - Contrast: 0.70, Brightness: 0.80, Gamma: 1.0004/12/06 07:22:22 Log: UnCamMgr::UClient::Init() - CLAMPED Contrast: 0.70, Brightness: 0.80, Gamma: 1.0004/12/06 07:22:23 Log: nv4_disp.dll/NVIDIA GeForce2 MX 100/20004/12/06 07:22:25 Log: Cheat protection disabled04/12/06 07:22:25 Localization: No localization: Engine.Progress.LoadingMap (int)04/12/06 07:22:37 Log: Still no game class, now trying ini:Engine.Engine.DefaultServerGame04/12/06 07:22:37 Log: Game class is 'AGP_GameSinglePlayer'04/12/06 07:22:37 Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 21.791000...04/12/06 07:22:37 Log: (Karma): Autodetecting CPU for SSE04/12/06 07:22:37 Log: (Karma): Using SSE Optimizations04/12/06 07:22:37 ScriptLog: GameInfo::InitGame : bEnableStatLogging True04/12/06 07:22:38 Log: Browse: Entry.aao?Name=Recruit?Class=AGP_Characters.AGP_Character?;Character=Recruit?team=25504/12/06 07:22:45 IRC: 1 Servers 5 Channels04/12/06 07:22:45 ScriptLog: A tab with the caption Missions already exists.04/12/06 07:22:45 ScriptLog: A tab with the caption Internet already exists.04/12/06 07:22:45 ScriptLog: A tab with the caption LAN already exists.04/12/06 07:22:45 ScriptLog: A tab with the caption Chat already exists.04/12/06 07:22:45 ScriptLog: A tab with the caption Services already exists.04/12/06 07:22:47 Log: Engine.UnGame::Init Demo mode flag: 0 04/12/06 07:22:48 Log: ALAudio: Using DirectSound to record audio.04/12/06 07:22:49 ScriptLog: Attempting to close a non-existing menu page04/12/06 07:22:58 ScriptLog: -----------WARNING-----------04/12/06 07:22:58 ScriptLog: Client Restart Failed.04/12/06 07:22:58 ScriptLog: -----------WARNING-----------04/12/06 07:22:58 ScriptLog: Attempting to close a non-existing menu page04/12/06 07:22:58 ScriptLog: AGP_HUD::PostBeginPlay() - Creating HUD framework04/12/06 07:22:59 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDMenuCrosshair04/12/06 07:22:59 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDColorDisplay04/12/06 07:22:59 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDTaskDisplay04/12/06 07:23:01 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDCrosshair04/12/06 07:23:01 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.UIHUDPercentageBar04/12/06 07:23:01 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.UIHUDPercentageBar04/12/06 07:23:01 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.UIHUDPercentageBar04/12/06 07:23:01 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.UIHUDPercentageBar04/12/06 07:23:01 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDPlayerID04/12/06 07:23:01 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDWeaponTarget04/12/06 07:23:01 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDBodyInfo04/12/06 07:23:01 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDCommoInfo04/12/06 07:23:01 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDCombatEff04/12/06 07:23:01 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDRecovery04/12/06 07:23:02 ScriptLog: New Player id=22e43ba8cf596238f8f2726b4cbe5a4d04/12/06 07:23:03 Log: Opened viewport04/12/06 07:23:03 Log: Enter SetRes: 800x600 Fullscreen 104/12/06 07:23:03 Log: Using back-buffer format 22(32-bit)04/12/06 07:23:03 Log: Using depth-buffer format 75(32-bit)04/12/06 07:23:03 Log: Creating device04/12/06 07:23:06 Log: xD3DHelper::Init (QuadEmulation)04/12/06 07:23:06 Log: OS doesn't support IME.04/12/06 07:23:07 ScriptLog: Could not DLO menu 'AGP_Interface.AAServerLoading'04/12/06 07:23:07 ScriptLog: Could not open menu AGP_Interface.AAServerLoading04/12/06 07:23:07 Log: Startup time: 49.835000 seconds04/12/06 07:23:07 Localization: No localization: ArmyOps.General.Run (int)04/12/06 07:23:07 Debug: AAEntryPage.Opened() Sender:Package.AAEntryPage04/12/06 07:23:07 Log: Precaching: Entry.LevelInfo004/12/06 07:23:07 Log: Static mesh batches: 0 vertex bytes, 0 index bytes04/12/06 07:23:07 ScriptLog: MOTD1: Welcome to America's Army04/12/06 07:23:07 ScriptLog: MOTD2: 04/12/06 07:23:07 ScriptLog: MOTD3: 04/12/06 07:23:07 ScriptLog: MOTD4: 04/12/06 07:23:07 ScriptLog: MOTD[0] is: Welcome to America's Army04/12/06 07:23:07 ScriptLog: MOTD[1] is: 04/12/06 07:23:07 ScriptLog: MOTD[2] is: 04/12/06 07:23:07 ScriptLog: MOTD[3] is: 04/12/06 07:23:08 Log: Finished precaching geometry in 0.909 seconds04/12/06 07:23:10 Log: Finished precaching textures in 1.448 seconds04/12/06 07:23:12 ScriptLog: Console Message: PunkBuster Client: PunkBuster Client (v1.137 | A0) Enabled04/12/06 07:23:12 Log: PunkBuster Client: PunkBuster Client (v1.137 | A0) Enabled04/12/06 07:23:12 ScriptLog: Console Message: PunkBuster Client: Game Version [2.6.0]04/12/06 07:23:12 Log: PunkBuster Client: Game Version [2.6.0]04/12/06 07:23:21 ScriptLog: Param1: PERSONNEL JACKET04/12/06 07:23:41 Log: Defaulting to false04/12/06 07:23:41 GameSpyServerList: new filter: (gamename = 'armygame') AND (gamever = '2.6.0') AND (numplayers != maxplayers) AND (numplayers != 0) AND (official = 1) AND (sv_punkbuster = 1) AND (minhonor >= 1) AND (maxhonor <= 100)04/12/06 07:23:50 ScriptLog: PreClientTravel04/12/06 07:23:50 Log: URL: Adding default option Name=Recruit04/12/06 07:23:50 Log: URL: Adding default option Class=AGP_Characters.AGP_Character04/12/06 07:23:50 Log: URL: Adding default option team=25504/12/06 07:23:50 Log: Browse: 24.39.245.165/Entry.aao?Name=Recruit?Class=AGP_Characters.AGP_Character?team=25504/12/06 07:23:50 Localization: No localization: Engine.Progress.ConnectionSucceeded (int)04/12/06 07:23:50 ScriptLog: Console Message: PunkBuster Client: Connected to Server 24.39.245.165:171604/12/06 07:23:50 Log: PunkBuster Client: Connected to Server 24.39.245.165:171604/12/06 07:23:56 ScriptLog: AAServerLoading - mat: T_UI2.Loading.hud_menu_splash04/12/06 07:23:56 ScriptLog: Level in AAServerLoading is: Entry.LevelInfo004/12/06 07:23:56 ScriptLog: AGP_HUD::Destroyed() - called on Entry.AGP_HUD04/12/06 07:24:08 Log: NetMode now NM_Client04/12/06 07:24:08 Log: Collecting garbage04/12/06 07:24:10 Log: Purging garbage04/12/06 07:24:10 Log: Garbage: objects: 55856->54848; refs: 76816704/12/06 07:24:13 Log: Bringing Level urban_assault.myLevel up for play (90) appSeconds: 117.780000...04/12/06 07:24:13 Log: (Karma): Autodetecting CPU for SSE04/12/06 07:24:13 Log: (Karma): Using SSE Optimizations04/12/06 07:24:15 Log: Spawning new actor for Viewport WindowsViewport04/12/06 07:24:15 ScriptLog: -----------WARNING-----------04/12/06 07:24:15 ScriptLog: AGP_Pawn::SetTeamClass() Got a null SoldierClass - defaulting to Recruit04/12/06 07:24:15 ScriptLog: -----------WARNING-----------04/12/06 07:24:15 ScriptLog: -----------WARNING-----------04/12/06 07:24:15 ScriptLog: Client Restart Failed.04/12/06 07:24:15 ScriptLog: -----------WARNING-----------04/12/06 07:24:15 ScriptLog: Attempting to close a non-existing menu page04/12/06 07:24:15 ScriptLog: AGP_HUD::PostBeginPlay() - Creating HUD framework04/12/06 07:24:16 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDMenuCrosshair04/12/06 07:24:16 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDColorDisplay04/12/06 07:24:16 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDTaskDisplay04/12/06 07:24:17 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDCrosshair04/12/06 07:24:17 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.UIHUDPercentageBar04/12/06 07:24:17 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.UIHUDPercentageBar04/12/06 07:24:17 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.UIHUDPercentageBar04/12/06 07:24:17 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.UIHUDPercentageBar04/12/06 07:24:17 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDPlayerID04/12/06 07:24:17 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDWeaponTarget04/12/06 07:24:17 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDBodyInfo04/12/06 07:24:17 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDCommoInfo04/12/06 07:24:17 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDCombatEff04/12/06 07:24:17 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDRecovery04/12/06 07:24:17 ScriptLog: New Player id=22e43ba8cf596238f8f2726b4cbe5a4d04/12/06 07:24:20 Log: Collecting garbage04/12/06 07:24:21 Log: Purging garbage04/12/06 07:24:21 Log: Garbage: objects: 57158->57157; refs: 79398604/12/06 07:24:22 ScriptLog: AGP_HUD::PostBeginPlay() - Creating HUD framework04/12/06 07:24:22 ScriptLog: Invalid values, cannot save Player Jacket04/12/06 07:24:22 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDMenuCrosshair04/12/06 07:24:22 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDColorDisplay04/12/06 07:24:22 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDTaskDisplay04/12/06 07:24:22 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDCrosshair04/12/06 07:24:22 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.UIHUDPercentageBar04/12/06 07:24:22 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.UIHUDPercentageBar04/12/06 07:24:22 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.UIHUDPercentageBar04/12/06 07:24:22 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.UIHUDPercentageBar04/12/06 07:24:22 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDPlayerID04/12/06 07:24:22 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDWeaponTarget04/12/06 07:24:22 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDBodyInfo04/12/06 07:24:22 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDCommoInfo04/12/06 07:24:22 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDCombatEff04/12/06 07:24:22 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDRecovery04/12/06 07:24:22 Log: HumanController setplayer WindowsViewport04/12/06 07:24:23 ScriptLog: -----------WARNING-----------04/12/06 07:24:23 ScriptLog: AGP_Character::SetSkinsAndMeshes() Couldn't find the client. Going to try again urban_assault.AGP_Character None04/12/06 07:24:23 ScriptLog: -----------WARNING-----------04/12/06 07:24:23 Warning: ShadowProjector urban_assault.ShadowProjector (Function Engine.ShadowProjector.UpdateShadow:0019) Accessed None 'GRI'04/12/06 07:24:23 ScriptLog: -----------WARNING-----------04/12/06 07:24:23 ScriptLog: AGP_Character::PlayWaiting() Got here without being in Dying04/12/06 07:24:23 ScriptLog: -----------WARNING-----------04/12/06 07:24:23 ScriptLog: -----------WARNING-----------04/12/06 07:24:23 ScriptLog: AGP_Character::SetSkinsAndMeshes() Couldn't find the client. Going to try again urban_assault.AGP_Character None04/12/06 07:24:23 ScriptLog: -----------WARNING-----------04/12/06 07:24:23 Warning: ShadowProjector urban_assault.ShadowProjector (Function Engine.ShadowProjector.UpdateShadow:0019) Accessed None 'GRI'04/12/06 07:24:23 ScriptLog: -----------WARNING-----------04/12/06 07:24:23 ScriptLog: AGP_Character::PlayWaiting() Got here without being in Dying04/12/06 07:24:23 ScriptLog: -----------WARNING-----------04/12/06 07:24:23 ScriptLog: -----------WARNING-----------04/12/06 07:24:23 ScriptLog: AGP_Character::SetSkinsAndMeshes() Couldn't find the client. Going to try again urban_assault.AGP_Character None04/12/06 07:24:23 ScriptLog: -----------WARNING-----------04/12/06 07:24:23 Warning: ShadowProjector urban_assault.ShadowProjector (Function Engine.ShadowProjector.UpdateShadow:0019) Accessed None 'GRI'04/12/06 07:24:23 ScriptLog: -----------WARNING-----------04/12/06 07:24:23 ScriptLog: AGP_Character::SetSkinsAndMeshes() Couldn't find the client. Going to try again urban_assault.AGP_Character None04/12/06 07:24:23 ScriptLog: -----------WARNING-----------04/12/06 07:24:23 Warning: ShadowProjector urban_assault.ShadowProjector (Function Engine.ShadowProjector.UpdateShadow:0019) Accessed None 'GRI'04/12/06 07:24:23 ScriptLog: -----------WARNING-----------04/12/06 07:24:23 ScriptLog: AGP_Character::SetSkinsAndMeshes() Couldn't find the client. Going to try again urban_assault.AGP_Character None04/12/06 07:24:23 ScriptLog: -----------WARNING-----------04/12/06 07:24:23 Warning: ShadowProjector urban_assault.ShadowProjector (Function Engine.ShadowProjector.UpdateShadow:0019) Accessed None 'GRI'04/12/06 07:24:23 ScriptLog: -----------WARNING-----------04/12/06 07:24:23 ScriptLog: AGP_Character::PlayWaiting() Got here without being in Dying04/12/06 07:24:23 ScriptLog: -----------WARNING-----------04/12/06 07:24:23 ScriptLog: -----------WARNING-----------04/12/06 07:24:23 ScriptLog: AGP_Character::SetSkinsAndMeshes() Couldn't find the client. Going to try again urban_assault.AGP_Character None04/12/06 07:24:23 ScriptLog: -----------WARNING-----------04/12/06 07:24:23 Warning: ShadowProjector urban_assault.ShadowProjector (Function Engine.ShadowProjector.UpdateShadow:0019) Accessed None 'GRI'04/12/06 07:24:23 ScriptLog: -----------WARNING-----------04/12/06 07:24:23 ScriptLog: AGP_Character::PlayWaiting() Got here without being in Dying04/12/06 07:24:23 ScriptLog: -----------WARNING-----------04/12/06 07:24:23 ScriptLog: -----------WARNING-----------04/12/06 07:24:23 ScriptLog: AGP_Character::SetSkinsAndMeshes() Couldn't find the client. Going to try again urban_assault.AGP_Character None04/12/06 07:24:23 ScriptLog: -----------WARNING-----------04/12/06 07:24:23 Warning: ShadowProjector urban_assault.ShadowProjector (Function Engine.ShadowProjector.UpdateShadow:0019) Accessed None 'GRI'04/12/06 07:24:23 ScriptLog: -----------WARNING-----------04/12/06 07:24:23 ScriptLog: AGP_Character::PlayWaiting() Got here without being in Dying04/12/06 07:24:23 ScriptLog: -----------WARNING-----------04/12/06 07:24:23 ScriptLog: -----------WARNING-----------04/12/06 07:24:23 ScriptLog: AGP_Character::SetSkinsAndMeshes() Couldn't find the client. Going to try again urban_assault.AGP_Character None04/12/06 07:24:23 ScriptLog: -----------WARNING-----------04/12/06 07:24:23 Warning: ShadowProjector urban_assault.ShadowProjector (Function Engine.ShadowProjector.UpdateShadow:0019) Accessed None 'GRI'04/12/06 07:24:23 ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.aks74u_bs1_3P )-->( A-Weapons3P.aks74u_3P )04/12/06 07:24:23 ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.aks74u_bs1_3P )-->( A-Weapons3P.aks74u_3P )04/12/06 07:24:23 ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.m4a1_3P )-->( A-Weapons3P.aks74u_3P )04/12/06 07:24:24 ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.m4a1_3P )-->( A-Weapons3P.aks74u_3P )04/12/06 07:24:25 ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.m4a1_3P )-->( A-Weapons3P.aks74u_3P )04/12/06 07:24:25 ScriptLog: Console Message: ��lNightboy was hit in the neck by Fudpuckertucker's AK74su Rifle [23]04/12/06 07:24:25 ScriptLog: Console Message: �lNightboy was shot by Fudpuckertucker's AK74su Rifle [77]04/12/06 07:24:25 ScriptLog: -----------WARNING-----------04/12/06 07:24:25 ScriptLog: AGP_Pawn::ChangeAnimation() Pawn should have been in state Dying! urban_assault.AGP_Character AGP_Character04/12/06 07:24:25 ScriptLog: -----------WARNING-----------04/12/06 07:24:25 Log: Precaching: urban_assault.LevelInfo004/12/06 07:24:25 Log: Static mesh batches: 24064848 vertex bytes, 2516820 index bytes04/12/06 07:24:26 Log: Allocating 16384 byte dynamic index buffer.04/12/06 07:24:26 Log: Allocating 51204 byte dynamic index buffer.04/12/06 07:24:34 Log: Allocating 57252 byte dynamic index buffer.04/12/06 07:24:35 ScriptLog: MOTD1: Welcome to D4U. Enjoy our server. www.deliver4u.org04/12/06 07:24:35 ScriptLog: MOTD2: Respect the admins and other players.04/12/06 07:24:35 ScriptLog: MOTD3: Watch your language, this is a clean language server.04/12/06 07:24:35 ScriptLog: MOTD4: The scrolling messages ARE your only warning...04/12/06 07:24:35 ScriptLog: MOTD[0] is: Welcome to D4U. Enjoy our server. www.deliver4u.org04/12/06 07:24:35 ScriptLog: MOTD[1] is: Respect the admins and other players.04/12/06 07:24:35 ScriptLog: MOTD[2] is: Watch your language, this is a clean language server.04/12/06 07:24:35 ScriptLog: MOTD[3] is: The scrolling messages ARE your only warning...04/12/06 07:24:36 Log: Finished precaching geometry in 11.069 seconds04/12/06 07:24:43 Log: Finished precaching textures in 6.910 seconds04/12/06 07:24:43 ScriptLog: Attempting to close a non-existing menu page04/12/06 07:24:43 ScriptLog: Console Message: =[BRO]=Jocko Attacked Teammate Fudpuckertucker!04/12/06 07:24:43 ScriptLog: Console Message: ��udpuckertucker was hurt by =[BRO]=Jocko's BS1 30Gren [41]04/12/06 07:24:43 ScriptLog: Console Message: santiago_1300 has entered the server and is waiting for PB authorization.04/12/06 07:24:43 ScriptLog: Console Message: ��udpuckertucker was hit in the neck by NSF_FALCON's AK74su Rifle [45]04/12/06 07:24:43 ScriptLog: Console Message: �udpuckertucker was shot by NSF_FALCON's AK74su Rifle [11]04/12/06 07:24:43 ScriptLog: Console Message: ��pk5005 was hit in the pelvis by awu06's AK74su Rifle [23]04/12/06 07:24:43 ScriptLog: Console Message: santiago_1300 is awaiting account authorization to play.04/12/06 07:24:43 ScriptLog: Console Message: santiago_1300 has successfully joined the server.04/12/06 07:24:44 ScriptLog: Console Message: Russian333 has entered the server and is waiting for PB authorization.04/12/06 07:24:44 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 1204/12/06 07:24:44 ScriptLog: -----------WARNING-----------04/12/06 07:24:44 ScriptLog: AGP_Character::PlayWaiting() Got here without being in Dying04/12/06 07:24:44 ScriptLog: -----------WARNING-----------04/12/06 07:24:44 Log: APawn::PostNetReceive() AGP_Character Saved 12 New 1004/12/06 07:24:44 ScriptLog: Console Message: PunkBuster Client: WARNING: PB Kicks for Locked Names and All PB Restrictions on this Server04/12/06 07:24:44 Log: PunkBuster Client: WARNING: PB Kicks for Locked Names and All PB Restrictions on this Server04/12/06 07:24:45 ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.m4a1_3P )-->( A-Weapons3P.aks74u_3P )04/12/06 07:24:45 ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.m4a1_3P )-->( A-Weapons3P.aks74u_3P )04/12/06 07:24:45 ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.m4a1_3P )-->( A-Weapons3P.aks74u_3P )04/12/06 07:24:45 ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.m4a1_3P )-->( A-Weapons3P.aks74u_3P )04/12/06 07:24:45 ScriptLog: Console Message: ��[BRO]=CrAzY_S.O.B. was hit in the right leg by awu06's AK74su Rifle [9]04/12/06 07:24:46 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 504/12/06 07:24:46 Log: APawn::PostNetReceive() AGP_Character Saved 12 New 1104/12/06 07:24:46 Log: APawn::PostNetReceive() AGP_Character Saved 1 New 404/12/06 07:24:46 Log: APawn::PostNetReceive() AGP_Character Saved 11 New 404/12/06 07:24:47 Log: APawn::PostNetReceive() AGP_Character Saved 4 New 204/12/06 07:24:47 ScriptLog: Console Message: PunkBuster Client: PB Server assigned guid = ?04/12/06 07:24:47 Log: PunkBuster Client: PB Server assigned guid = ?04/12/06 07:24:47 ScriptLog: Console Message: PunkBuster Client: Receiving from PB Server (w v1.208 | A1357 C1.239)04/12/06 07:24:47 Log: PunkBuster Client: Receiving from PB Server (w v1.208 | A1357 C1.239)04/12/06 07:24:47 ScriptLog: Console Message: PunkBuster Client: Requesting PBCL Download from Server04/12/06 07:24:47 Log: PunkBuster Client: Requesting PBCL Download from Server04/12/06 07:24:47 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 604/12/06 07:24:48 ScriptLog: Console Message: PunkBuster Client: 0 Current Cvar Violations04/12/06 07:24:48 Log: PunkBuster Client: 0 Current Cvar Violations04/12/06 07:24:48 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 504/12/06 07:24:49 Log: APawn::PostNetReceive() AGP_Character Saved 5 New 1204/12/06 07:24:49 Log: APawn::PostNetReceive() AGP_Character Saved 12 New 1004/12/06 07:24:49 Log: APawn::PostNetReceive() AGP_Character Saved 6 New 204/12/06 07:24:50 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 604/12/06 07:24:51 ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.m4a1_3P )-->( A-Weapons3P.aks74u_3P )04/12/06 07:24:51 Log: APawn::PostNetReceive() AGP_Character Saved 12 New 904/12/06 07:24:51 Log: APawn::PostNetReceive() AGP_Character Saved 6 New 204/12/06 07:24:52 ScriptLog: Console Message: �wu06 was shot by =[BRO]=CrAzY_S.O.B.'s AK74su Rifle [100]04/12/06 07:24:52 ScriptLog: Console Message: PunkBuster Client: Bytes 8192/508811 of htm\wc001239.htm received04/12/06 07:24:52 ScriptLog: Probable PB update message: "PunkBuster Client: Bytes 8192/508811 of htm\wc001239.htm received"04/12/06 07:24:52 ScriptLog: Adjusted PB Update data: 8192/508811 of htm\wc001239.htm received04/12/06 07:24:52 ScriptLog: PB Bytes Received: 8192 total: 50881104/12/06 07:24:52 ScriptLog: Percent complete: 104/12/06 07:24:52 Log: PunkBuster Client: Bytes 8192/508811 of htm\wc001239.htm received04/12/06 07:24:53 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 304/12/06 07:24:53 Log: APawn::PostNetReceive() AGP_Character Saved 9 New 704/12/06 07:24:54 Log: APawn::PostNetReceive() AGP_Character Saved 3 New 204/12/06 07:24:54 Log: APawn::PostNetReceive() AGP_Character Saved 7 New 104/12/06 07:24:55 ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.m4a1_3P )-->( A-Weapons3P.aks74u_3P )04/12/06 07:24:55 Log: APawn::PostNetReceive() AGP_Character Saved 1 New 404/12/06 07:24:55 ScriptLog: Console Message: ��pk5005 was hurt by NSF_FALCON's M84 Stun [10]04/12/06 07:24:55 Log: APawn::PostNetReceive() AGP_Character Saved 4 New 204/12/06 07:24:57 ScriptLog: Console Message: �pk5005 was shot by NSF_FALCON's AK74su Rifle [60]04/12/06 07:24:58 ScriptLog: Console Message: PunkBuster Client: Bytes 18432/508811 of htm\wc001239.htm received04/12/06 07:24:58 ScriptLog: Probable PB update message: "PunkBuster Client: Bytes 18432/508811 of htm\wc001239.htm received"04/12/06 07:24:58 ScriptLog: Adjusted PB Update data: 18432/508811 of htm\wc001239.htm received04/12/06 07:24:58 ScriptLog: PB Bytes Received: 18432 total: 50881104/12/06 07:24:58 ScriptLog: Percent complete: 304/12/06 07:24:58 Log: PunkBuster Client: Bytes 18432/508811 of htm\wc001239.htm received04/12/06 07:24:58 ScriptLog: Console Message: KICK NOTIFICATION: Russian333 has been kicked for an undefined reason: HAS BEEN KICKED VIA PUNKBUSTER (FOR 0 MINUTES) ... RESTRICTION: INADEQUATE O/S PRIVILEGES04/12/06 07:24:58 ScriptLog: Attempting to close a non-existing menu page04/12/06 07:24:58 ScriptLog: Console Message: PunkBuster Client: Removing "Russian333" ???? (0 minutes) RESTRICTION: Inadequate O/S Privileges04/12/06 07:24:58 Log: PunkBuster Client: Removing "Russian333" ???? (0 minutes) RESTRICTION: Inadequate O/S Privileges04/12/06 07:24:58 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 304/12/06 07:25:00 ScriptLog: Console Message: Viewing Golf alley04/12/06 07:25:00 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 604/12/06 07:25:00 ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.m4a1_3P )-->( A-Weapons3P.aks74u_3P )04/12/06 07:25:01 Log: APawn::PostNetReceive() AGP_Character Saved 6 New 204/12/06 07:25:02 Log: APawn::PostNetReceive() AGP_Character Saved 3 New 204/12/06 07:25:02 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 304/12/06 07:25:03 ScriptLog: Console Message: PunkBuster Client: Bytes 27648/508811 of htm\wc001239.htm received04/12/06 07:25:03 ScriptLog: Probable PB update message: "PunkBuster Client: Bytes 27648/508811 of htm\wc001239.htm received"04/12/06 07:25:03 ScriptLog: Adjusted PB Update data: 27648/508811 of htm\wc001239.htm received04/12/06 07:25:03 ScriptLog: PB Bytes Received: 27648 total: 50881104/12/06 07:25:03 ScriptLog: Percent complete: 504/12/06 07:25:03 Log: PunkBuster Client: Bytes 27648/508811 of htm\wc001239.htm received04/12/06 07:25:03 ScriptLog: Attempting to close a non-existing menu page04/12/06 07:25:03 Log: Browse: Entry.aao04/12/06 07:25:03 ScriptLog: HumanController.ProgressCommand Cmd 'menu:AGP_Interface.AADisconnectOptionPage' Msg1 'Connection Lost' Msg2 ''04/12/06 07:25:03 Log: URL: Adding default option Name=Recruit04/12/06 07:25:03 Log: URL: Adding default option Class=AGP_Characters.AGP_Character04/12/06 07:25:03 Log: URL: Adding default option team=25504/12/06 07:25:03 Log: Browse: Entry.aao?closed?Name=Recruit?Class=AGP_Characters.AGP_Character?team=25504/12/06 07:25:03 Log: Failed; returning to Entry04/12/06 07:25:03 Log: GP=FALSE04/12/06 07:25:03 Log: Spawning new actor for Viewport WindowsViewport04/12/06 07:25:04 ScriptLog: -----------WARNING-----------04/12/06 07:25:04 ScriptLog: AGP_Pawn::SetTeamClass() Got a null SoldierClass - defaulting to Recruit04/12/06 07:25:04 ScriptLog: -----------WARNING-----------04/12/06 07:25:04 ScriptLog: -----------WARNING-----------04/12/06 07:25:04 ScriptLog: Client Restart Failed.04/12/06 07:25:04 ScriptLog: -----------WARNING-----------04/12/06 07:25:04 ScriptLog: AGP_HUD::PostBeginPlay() - Creating HUD framework04/12/06 07:25:04 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDMenuCrosshair04/12/06 07:25:04 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDColorDisplay04/12/06 07:25:04 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDTaskDisplay04/12/06 07:25:04 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDCrosshair04/12/06 07:25:04 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.UIHUDPercentageBar04/12/06 07:25:04 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.UIHUDPercentageBar04/12/06 07:25:04 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.UIHUDPercentageBar04/12/06 07:25:04 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.UIHUDPercentageBar04/12/06 07:25:04 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDPlayerID04/12/06 07:25:04 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDWeaponTarget04/12/06 07:25:04 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDBodyInfo04/12/06 07:25:04 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDCommoInfo04/12/06 07:25:04 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDCombatEff04/12/06 07:25:04 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDRecovery04/12/06 07:25:04 ScriptLog: New Player id=22e43ba8cf596238f8f2726b4cbe5a4d04/12/06 07:25:04 Log: MatchViewportsToActors: AGP_Interface.AAMainMenu04/12/06 07:25:05 GameSpyServerList: new filter: (gamename = 'armygame') AND (gamever = '2.6.0') AND (numplayers != maxplayers) AND (numplayers != 0) AND (official = 1) AND (sv_punkbuster = 1) AND (minhonor >= 1) AND (maxhonor <= 100)04/12/06 07:25:05 GameSpyServerList: new filter: (gamename = 'armygame') AND (gamever = '2.6.0') AND (numplayers != maxplayers) AND (numplayers != 0) AND (official = 1) AND (sv_punkbuster = 1) AND (minhonor >= 1) AND (maxhonor <= 100)04/12/06 07:25:05 ScriptLog: Param1: ?closed?Name=Recruit?Class=AGP_Characters.AGP_Character?team=25504/12/06 07:25:06 ScriptLog: MOTD1: Welcome to America's Army04/12/06 07:25:06 ScriptLog: MOTD2: 04/12/06 07:25:06 ScriptLog: MOTD3: 04/12/06 07:25:06 ScriptLog: MOTD4: 04/12/06 07:25:06 ScriptLog: MOTD[0] is: Welcome to America's Army04/12/06 07:25:06 ScriptLog: MOTD[1] is: 04/12/06 07:25:06 ScriptLog: MOTD[2] is: 04/12/06 07:25:06 ScriptLog: MOTD[3] is: 04/12/06 07:25:10 ScriptLog: Console Message: PunkBuster Client: Master Query Sent to (AAO1.EVENBALANCE.COM) 66.117.38.13404/12/06 07:25:10 Log: PunkBuster Client: Master Query Sent to (AAO1.EVENBALANCE.COM) 66.117.38.13404/12/06 07:25:13 ScriptLog: AABrowser_ServerListPageLAN Spawning new LAN query client 'Entry.LANQueryClient'04/12/06 07:25:13 Log: Defaulting to false04/12/06 07:25:13 GameSpyServerList: new filter: (gamename = 'armygame') AND (gamever = '2.6.0')04/12/06 07:25:14 GameSpyServerList: new filter: (gamename = 'armygame') AND (gamever = '2.6.0') AND (numplayers != maxplayers) AND (numplayers != 0) AND (official = 1) AND (sv_punkbuster = 1) AND (minhonor >= 1) AND (maxhonor <= 100)04/12/06 07:25:27 Log: appRequestExit(0)04/12/06 07:25:27 Localization: No localization: ArmyOps.General.Exit (int)04/12/06 07:25:27 Exit: Preparing to exit.04/12/06 07:25:28 Log: Purging garbage04/12/06 07:25:28 Log: Unbound to Window.dll04/12/06 07:25:28 Log: Unbound to Core.dll04/12/06 07:25:28 Log: Unbound to Engine.dll04/12/06 07:25:28 Exit: Game engine shut down04/12/06 07:25:28 Log: Unbound to WinDrv.dll04/12/06 07:25:30 Log: UViewport::Destroy() - About to destroy Console04/12/06 07:25:30 Log: UViewport::Destroy() - About to destroy Canvas04/12/06 07:25:30 Log: UCanvas::Destroy entered04/12/06 07:25:33 Exit: Windows client shut down04/12/06 07:25:33 Log: Unbound to D3DDrv.dll04/12/06 07:25:33 Log: Unbound to AGP.dll04/12/06 07:25:33 Log: Unbound to IpDrv.dll04/12/06 07:25:33 Log: Unbound to Andromeda.dll04/12/06 07:25:33 Log: Unbound to XInterface.dll04/12/06 07:25:33 Log: Unbound to Fire.dll04/12/06 07:25:33 Log: Unbound to Editor.dll04/12/06 07:25:33 Log: (Karma): Level Karma Terminated.04/12/06 07:25:34 Log: Unbound to AGP_Interface.dll04/12/06 07:25:34 Log: Unbound to ALAudio.dll04/12/06 07:25:35 Log: Waiting for file streaming thread to finish...04/12/06 07:25:35 Exit: OpenAL Audio subsystem shut down.04/12/06 07:25:35 Log: (Karma): Level Karma Terminated.04/12/06 07:25:35 NetComeGo: Close TcpipConnection 24.39.245.165:1716 04/12/06 07:25:3504/12/06 07:25:35 Exit: Socket shut down04/12/06 07:25:35 Log: (Karma): MePoolMallocDestroy(): 191459344 structs still allocated04/12/06 07:25:44 Log: Garbage: objects: 60537->0; refs: 79398604/12/06 07:25:44 Exit: Object subsystem successfully closed.04/12/06 07:25:44 Exit: Exiting.04/12/06 07:25:44 Log: FileManager: Reading 0 GByte 175 MByte 668 KByte 941 Bytes from HD took 38.558784 seconds (38.413784 reading, 0.145000 seeking).04/12/06 07:25:44 Log: FileManager: 8.891988 seconds spent with misc. duties04/12/06 07:25:45 Uninitialized: Name subsystem shut down04/12/06 07:25:45 Uninitialized: Memory Allocation Status04/12/06 07:25:45 Uninitialized: Curr Memory 13.520M / 18.777M04/12/06 07:25:45 Uninitialized: Peak Memory 229.088M / 232.430M04/12/06 07:25:45 Uninitialized: Allocs 71873 Current / 2551079 Total04/12/06 07:25:45 Uninitialized: Log file closed, 04/12/06 07:25:45
KICK NOTIFICATION: Russian333 has been kicked for an undefined reason: HAS BEEN KICKED VIA PUNKBUSTER (FOR 0 MINUTES) ... RESTRICTION: INADEQUATE O/S PRIVILEGES
Jun 6 2004, 06:37 PMUse this solution to make either an Administrator Account or a Limited Account have the correct rights to run correctly:1) Logon as the Administrator2) Download PsBNTRights.exe self extracting archive that contains the NTRights.exe and the following batch file:CODEc:\ntrights.exe -u Tester +r SeDebugPrivilegec:\ntrights.exe -u Tester +r SeLoadDriverPrivilegec:\ntrights.exe -u Tester +r SeSecurityPrivilegec:\ntrights.exe -u Tester +r SeSystemEnvironmentPrivilegec:\ntrights.exe -u Tester +r SeProfileSingleProcessPrivilegepause3. When you run the exe it will prompt you for the path to extract (default = c:\NTRights\4. Right click the NTRights.cmd and select Edit, replace "Tester" with the name of your user account name that has the problem.5. Save and run the NTRights.cmd by double clicking on it6. Click on the game EXE, and choose "Run as...", enter your limited user and the password and check if you can play that now.Do NOT log off in this process or log in again with that user! Just do all of the above steps in one go.